Understanding Making Real Time Surface Reflections In Half Life 1

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  • Documenting
  • Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy
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I do not like cubemaps :( So I searched for a good way to implement "rtr" into Source maps for about 3.5 months and finally here is ... _ VK COM: https://vk.com/project_source Twitter: https://twitter.com/SourceEngineLES https://vk.com/market-60405636. Proving TJ117 Wrong about realtimereflection.

Source photos by Karen Laur download here: http://rib.quakeroach.net/HLsource.zip If you like these videos, and want to see ...

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